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ORBITER ![]() ORBITER is a realistic space simulation using proper physics for the modelling of planetary motion, gravitational fields, free space and atmospheric flight.. Planetary motion, gravitation effects, free space and atmospheric flight are accurately modelled. You can land your ship at a space port on a planet surface, or dock to an orbital station. Users can add planets, space ships and space stations to the existing universe, or design a completely new solar system from scratch. The Orbiter Software Development Kit contains libraries and sample C++ code for addon developers who want to write plugins. Addons, like Apollo, Gemini, Sojus or Sounds, can be found on the WWW. ![]() ORBITER currently supports neither AI nor multiplayer mode which means that your spacecraft will be the only actively navigated vessel in the universe. ORBITER is not a toy. There are no missions to be completed or empires to be built. You fly a spacecraft through the solar system and that's it. As such, it is more challenging to master than an arcade game - you should at least have some basic idea about mechanics and planetary motion to get the most from it. A good intro can be found at JPL's Space Flight Learners' Workbook. Copyright © Ralf Schoofs Alle Rechte vorbehalten! Keine fremde Nutzung ohne schriftliche Genehmigung! |
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